This version is compatible with previous version, loaded.map files will be auto-updated. Latest Challenges. Rassilon's ssc generator A generator that works with Celestia to create realistic systems; it … All of these elements can be dragged around if you enable this feature. This aptly titled and brilliant map shows the sizes of the solid (and earth’s seas) surfaces all stitched together as if they were a single continent. are usually based on some scope. Fantasy World Generator In the last twelve hours, this generator has been used to construct 703 worlds and 3.4 GB of images. - Change map size: Scroll down to below the map, simply insert the values you wish to change the map size and hit apply. There are no trees. It's also possible to save the map data locally. You can also rotate all pieces, mirror them, you can change the map size and you can drag around and resize the draggable pieces. ProcJam 2018 [1] inspired me to learn how to generate maps on a sphere. Layer 2 will be hidden when 1 is active to make sure you can access it. Basically actions are little scripts that you can record to help with performing tasks in Photoshop. AboutInstructions About:PlanetMaker allows you to create and tweak your own planet using image textures, lighting, and more importantly, your imagination. World Creator ships with a library that contains … Now click on one of the rotate buttons ("rotate 90", "rotate 180", "rotate 270", "reset") to rotate it. (Find out more). It scans the local folder with your web site … Might be a bit oversized for you, but this is the best stuff I've ever seen in the topic. Raw Tables: Planetary landscape: Gentle, rolling grasslands. By varying the number of plates, I could have larger or smaller land masses: A nice way to assign moisture/rainfall/humidity on a planet is to use atmospheric simulation[19], but I had spent a lot more time than expected on elevation and was running out of time for other things, so I decided to do the simplest thing that could possibly work: I assigned random moisture to each continental plate, and used that to look up biomes. This only works if you don't use incognito mode and only if you use a modern browser (so no IE7 for example). I considered filtering these out, but as this is a time-limited project, that didn’t make the cut. It’s something I need to revisit. Further reading for plate tectonics and region partitioning systems: Email me redblobgames@gmail.com, or tweet @redblobgames, or comment: plate_r is a set of region ids representing plates, http://experilous.com/1/blog/post/procedural-planet-generation, https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, https://github.com/davidson16807/tectonics.js/tree/master/research, http://davidson16807.github.io/tectonics.js/, http://blog.particracy.com/worlds-and-their-geography/, https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, http://www.entropicparticles.com/generation-of-fault-lines/, http://jc.tech-galaxy.com/bricka/climate_cookbook.html, https://worldbuildingworkshop.com/2015/11/27/climate/, https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, build a Delaunay triangulation on a sphere, render mountains, valleys, oceans, rivers on the sphere, [2]: https://www.redblobgames.com/x/1843-planet-generation/blog/voronoi.png, [3]: https://www.redblobgames.com/x/1843-planet-generation/blog/jitter.png, [4]: https://www.redblobgames.com/maps/terrain-from-noise/, [5]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-500k-voronoi.png, [6]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries.png, [7]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-random.png, [8]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-2.png, [9]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-3.png, [10]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-1.png, [11]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-2.png, [12]: https://www.redblobgames.com/x/1728-elevation-control/, [13]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-4.png, [14]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-5.png, [15]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-1.png, [16]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-2.png, [17]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-3.png, [18]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-4.png, [19]: https://mythcreants.com/blog/how-to-color-your-map-using-science/, [20]: https://simblob.blogspot.com/2018/10/mapgen4-outlines.html, [21]: https://simblob.blogspot.com/2018/09/mapgen4-oblique-projection.html, [22]: https://www.redblobgames.com/x/1843-planet-generation/blog/sphere-metallic-deathball.png, [23]: https://www.redblobgames.com/x/1725-procedural-elevation/#rendering, [24]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-5.png, [26]: https://simblob.blogspot.com/2018/10/mapgen4-river-representation.html, [27]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-6.png, [28]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-7.png, [29]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-8.png, [30]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-9.png, [31]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-10.png, [32]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-11.png, [33]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-12.png, [34]: https://www.redblobgames.com/maps/mapgen4/, [35]: https://github.com/redblobgames/1843-planet-generation, [37]: http://experilous.com/1/blog/post/procedural-planet-generation, [38]: https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, [39]: http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, [40]: https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, [41]: https://github.com/davidson16807/tectonics.js/tree/master/research, [42]: http://davidson16807.github.io/tectonics.js/, [43]: http://jeheydorn.github.io/nortantis/, [44]: http://blog.particracy.com/worlds-and-their-geography/, [45]: https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, [46]: http://www.entropicparticles.com/generation-of-fault-lines/, [47]: http://jc.tech-galaxy.com/bricka/climate_cookbook.html, [48]: https://worldbuildingworkshop.com/2015/11/27/climate/, [49]: https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, [50]: https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, [51]: https://www.youtube.com/watch?v=LifRswfCxFU&feature=youtu.be. I decided to follow the approach of Andy Gainey and others (see references at the end) and build some tectonic plates. Time for an interactive demo! This method makes sure there's no risk of losing all your data in case your browser data is wiped, for example, but it does mean keeping track of your downloaded file. The first, seen directly below, is the randomizing version. - Resetting: To reset the whole map, simply click on the "reset map" button. Life - Average. The Fantasy Map Generator is updated up to version 1.4. Markov Name Generator; Fractal World Generator; Fantasy. to me. Now click on one of the "Land and Sea" pieces in the selection menu to add a piece to the map. When you increase the number of plates, it seems to produce too many oceans. Both apps show a solar system map - a "plan view" of the planets laid out in the plane of the ecliptic (the flat plane in which all the main planets move about the Sun). To create the maps I used a grid system, I further divided the maps into sections with 3 connection points. Using this site means trees will be planted. Voronoi-based planet generator made in Unity. Dead crumbling … RanGen on Facebook. I wanted to solve this properly, but as this was a quick experiment, I decided the simplest workaround would be to make the rivers the same color as shallow water, so where they flowed into the ocean, you wouldn’t see the overdraw. The Map Generator takes advantage of the Photoshop action feature. To do all this the instructions are as follows: Note that the map view doesn't exactly match the planet. Natural elements are extremely varied, not just in size and shape, but also in positioning, their effect on other natural elements and much more. Comments. Lots and lots of things to improve, but I don’t want to keep working on it right now. The only difference being that this is a single image, rather than a whole lot of separate images. World Creator even has a highly flexible flow-map generator integrated that can be utilized by every single texture, color, and gradient, during the texturing and coloring process, in real-time. I am a total geek when it comes to space and the Universe, I therefore decided the make this random planet generator. Evenly distributed points look boring! To make this fun I also gathered artists' impressions of the exoplanet and real images of planets from our solar system. You can obviously go way beyond this, like DeviantArt user TheFrenchedCanadian who made the piece below. I included natural parts for the inner landscape, like forests, mountains and hills. - Hex grid: You can toggle a hex-grid overlay using the "Toggle hex overlay on" button. You can also export and import them, and so share the action with other people. It didn’t work so well. With this solar system creator you can easily generate a random solar system, complete with basic information on each planet, or choose to create your own, and add your own descriptions for each planet. When you want to load your map you simply click 'load map' and it'll input all the map pieces back into their original positions. In part 1 I spent some time picking evenly distributed points on a sphere. Plate elevation interpolation doesn’t always work right. Random Generator; Random Dungeon Generator; … Planet Surface Generator PC 16 MB. The buttons at the top let you download the description, download a high-res image, switch to map view, view/edit the planet's ID, and get a new random planet. Planet swallowing mega city. Celestia - Not only a marvellous star display program, but also a good source of information on stars and planets out to 16000 light years (and galaxies too). I often start with noise for heightmaps[4]. Mountains don’t look right. 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